Difference between revisions of "Potion"

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imported>Qazaaq
(Added property description)
imported>Qazaaq
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*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:Name}}
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*{{Template:Editor:Property:Desc}}
*{{Template:Editor:Property:Description|property=Desc}}
*{{Template:Editor:Property:Papyrus Script}} {{Template:Editor:PropertyObsolete}}
*{{Template:Editor:Property:Old Script|property=Script}}
*{{Template:Editor:Property:Inventory Image}}
*{{Template:Editor:Property:Inventory Image}}
*{{Template:Editor:Property:Message Icon}}
*{{Template:Editor:Property:Message Icon}}

Revision as of 10:45, 30 September 2018

Type: ALCH
Papyrus: Potion Script

A potion is a collection of Magic Effects which are applied when consumed by an Actor.

Editor Dialog

Potion Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Desc: The object's description as it will appear within user interface menus.
  • Script: Used to select a script for this object. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Use Sound: The Sound Descriptor played when the object is used or consumed.
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Crafting Sound: The Sound Descriptor played when the object is crafted.
  • Addiction: The Spell to apply when this potion has become addicting.
    • Name:
    • Chance:
  • Equip Type: Used for weapons.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Weight: The weight of this object which represents how heavy it is.
  • Results:
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Flags
    • Food Item: Food items must always be tagged as a Food Item.
    • Medicine: Aid items can be left untagged, or tagged Medicine.
    • Poison: Poison items can be left untagged, or tagged Poison.


Effect Item

An Effect Item is an entry in a collection of Magic Effects.

Enchantment Effect Item Editor.png

  • Casting Type: Determined by the parent object this Effect Item applies to.
  • Delivery: Restricts the type of Magic Effect that may be used.
  • Effect: The Magic Effect to use.
  • Magnitude: The 'strength' of the effect.
  • Area: The radius of the effect in feet.
  • Duration: The duration of the effect. Duration is never applied to 'constant effects'.
    • s: The duration will represent the time in seconds.
    • m: The duration will represent the time in minutes.
    • h: The duration will represent the time in hours.
    • d: The duration will represent the time in days.
    • Taper Duration: The value is automatically calculated.
    • Full Duration: The value is automatically calculated.
  • Auto-Calculated Costs
    • Effect Base: The value is automatically calculated.
    • Effect Total: The value is automatically calculated.
    • Spell Total: The value is automatically calculated.
    • Spell Level: The value is automatically calculated.
  • Conditions
    • <<: Moves the selected entry toward the top of the list.
    • >>: Moves the selected entry toward the bottom of the list.
    • New: Adds a new entry to the list.


Notes

None

See Also