Difference between revisions of "Potion"
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imported>Qazaaq (Added property description) |
imported>Qazaaq (Changes to property templates.) |
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*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} | *{{Template:Editor:Property:Name}} | ||
*{{Template:Editor:Property:Desc}} | *{{Template:Editor:Property:Description|property=Desc}} | ||
*{{Template:Editor:Property: | *{{Template:Editor:Property:Old Script|property=Script}} | ||
*{{Template:Editor:Property:Inventory Image}} | *{{Template:Editor:Property:Inventory Image}} | ||
*{{Template:Editor:Property:Message Icon}} | *{{Template:Editor:Property:Message Icon}} |
Revision as of 10:45, 30 September 2018
Type: ALCH
Papyrus: Potion Script
A potion is a collection of Magic Effects which are applied when consumed by an Actor.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Desc: The object's description as it will appear within user interface menus.
- Script: Used to select a script for this object. This property is depreciated, obsolete, or does not appear to be used by the game.
- Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
- Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Use Sound: The Sound Descriptor played when the object is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Addiction: The Spell to apply when this potion has become addicting.
- Name:
- Chance:
- Equip Type: Used for weapons.
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- Weight: The weight of this object which represents how heavy it is.
- Results:
- Keywords: A list of Keywords that signal information to other Game Systems.
- Flags
- Food Item: Food items must always be tagged as a Food Item.
- Medicine: Aid items can be left untagged, or tagged Medicine.
- Poison: Poison items can be left untagged, or tagged Poison.
Effect Item
An Effect Item is an entry in a collection of Magic Effects.
- Casting Type: Determined by the parent object this Effect Item applies to.
- Delivery: Restricts the type of Magic Effect that may be used.
- Effect: The Magic Effect to use.
- Magnitude: The 'strength' of the effect.
- Area: The radius of the effect in feet.
- Duration: The duration of the effect. Duration is never applied to 'constant effects'.
- s: The duration will represent the time in seconds.
- m: The duration will represent the time in minutes.
- h: The duration will represent the time in hours.
- d: The duration will represent the time in days.
- Taper Duration: The value is automatically calculated.
- Full Duration: The value is automatically calculated.
- Auto-Calculated Costs
- Effect Base: The value is automatically calculated.
- Effect Total: The value is automatically calculated.
- Spell Total: The value is automatically calculated.
- Spell Level: The value is automatically calculated.
- Conditions
- <<: Moves the selected entry toward the top of the list.
- >>: Moves the selected entry toward the bottom of the list.
- New: Adds a new entry to the list.
Notes
None