Difference between revisions of "Sound Category"

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(Created page with "'''Type:''' <code>SNCT</code> <BR/> '''Papyrus:''' SoundCategory Script The Sound Category object is found within the Object Window u...")
 
(→‎Editor Dialog: formatting, filled in blanks of what I think I know.)
 
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'''Papyrus:''' [[SoundCategory Script]]
'''Papyrus:''' [[SoundCategory Script]]


The [[Sound Category]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]].
The [[Sound Category]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. Defines the categories used by Sound Descriptors and other audio forms.


== Editor Dialog==
== Editor Dialog==
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*'''Categorize Sounds:'''
*'''Categorize Sounds:'''
*'''Categorize Categories:'''
*'''Categorize Categories:'''
*'''Parent Cat:'''
 
*'''Menu Slider Cat:'''
=== Categories ===
*'''Mute When Submerged:'''
 
*'''Should Appear on Menu:'''
* '''Parent Cat:'''
*'''Immune to Time Speedup:'''
* '''Menu Slider Cat:'''
*'''Pause During Menus (Immed):'''
 
*'''Pause During Menu (Fade):'''
=== Checkboxes ===
*'''Pause During Start Menu:'''
 
*'''Exclude from Player OPM Override:'''
* '''Mute When Submerged:''' If player is underwater, mute the category.
*'''Static Volume Multiplier:'''
* '''Should Appear on Menu:''' Category is listed on the UI.
*'''Default Menu Value:'''
* '''Immune to Time Speedup:''' Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category.
*'''Min Frequency Multiplier:'''
* '''Pause During Menus (Immed):''' Will not play during menu. If playing when Menu is selected, the sound playing immediately stops.
*'''Sidechain Target Multiplier:'''
* '''Pause During Menu (Fade):''' Will not play during menu. If play when Menu is selected, the sound playing will fade out.
* '''Pause During Start Menu:''' Will not play during menu.
* '''Exclude from Player OPM Override:'''
 
=== Modifiers ===
 
* '''Static Volume Multiplier:'''
* '''Default Menu Value:'''
* '''Min Frequency Multiplier:'''
* '''Sidechain Target Multiplier:'''
* '''Push to Game:''' Only available with [[Version Control]] enabled.


== See Also ==
== See Also ==

Latest revision as of 12:33, 8 February 2024

Type: SNCT
Papyrus: SoundCategory Script

The Sound Category object is found within the Object Window under the Audio Category. Defines the categories used by Sound Descriptors and other audio forms.

Editor Dialog[edit | edit source]

Sound Category Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Categorize Sounds:
  • Categorize Categories:

Categories[edit | edit source]

  • Parent Cat:
  • Menu Slider Cat:

Checkboxes[edit | edit source]

  • Mute When Submerged: If player is underwater, mute the category.
  • Should Appear on Menu: Category is listed on the UI.
  • Immune to Time Speedup: Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category.
  • Pause During Menus (Immed): Will not play during menu. If playing when Menu is selected, the sound playing immediately stops.
  • Pause During Menu (Fade): Will not play during menu. If play when Menu is selected, the sound playing will fade out.
  • Pause During Start Menu: Will not play during menu.
  • Exclude from Player OPM Override:

Modifiers[edit | edit source]

  • Static Volume Multiplier:
  • Default Menu Value:
  • Min Frequency Multiplier:
  • Sidechain Target Multiplier:
  • Push to Game: Only available with Version Control enabled.

See Also[edit | edit source]