Difference between revisions of "Sound Category"
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imported>Qazaaq (Created page with "'''Type:''' <code>SNCT</code> <BR/> '''Papyrus:''' SoundCategory Script The Sound Category object is found within the Object Window u...") |
(→Editor Dialog: formatting, filled in blanks of what I think I know.) |
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'''Papyrus:''' [[SoundCategory Script]] | '''Papyrus:''' [[SoundCategory Script]] | ||
The [[Sound Category]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. | The [[Sound Category]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Audio|Audio Category]]. Defines the categories used by Sound Descriptors and other audio forms. | ||
== Editor Dialog== | == Editor Dialog== | ||
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*'''Categorize Sounds:''' | *'''Categorize Sounds:''' | ||
*'''Categorize Categories:''' | *'''Categorize Categories:''' | ||
*'''Parent Cat:''' | |||
*'''Menu Slider Cat:''' | === Categories === | ||
*'''Mute When Submerged:''' | |||
*'''Should Appear on Menu:''' | * '''Parent Cat:''' | ||
*'''Immune to Time Speedup:''' | * '''Menu Slider Cat:''' | ||
*'''Pause During Menus (Immed):''' | |||
*'''Pause During Menu (Fade):''' | === Checkboxes === | ||
*'''Pause During Start Menu:''' | |||
*'''Exclude from Player OPM Override:''' | * '''Mute When Submerged:''' If player is underwater, mute the category. | ||
*'''Static Volume Multiplier:''' | * '''Should Appear on Menu:''' Category is listed on the UI. | ||
*'''Default Menu Value:''' | * '''Immune to Time Speedup:''' Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category. | ||
*'''Min Frequency Multiplier:''' | * '''Pause During Menus (Immed):''' Will not play during menu. If playing when Menu is selected, the sound playing immediately stops. | ||
*'''Sidechain Target Multiplier:''' | * '''Pause During Menu (Fade):''' Will not play during menu. If play when Menu is selected, the sound playing will fade out. | ||
* '''Pause During Start Menu:''' Will not play during menu. | |||
* '''Exclude from Player OPM Override:''' | |||
=== Modifiers === | |||
* '''Static Volume Multiplier:''' | |||
* '''Default Menu Value:''' | |||
* '''Min Frequency Multiplier:''' | |||
* '''Sidechain Target Multiplier:''' | |||
* '''Push to Game:''' Only available with [[Version Control]] enabled. | |||
== See Also == | == See Also == |
Latest revision as of 12:33, 8 February 2024
Type: SNCT
Papyrus: SoundCategory Script
The Sound Category object is found within the Object Window under the Audio Category. Defines the categories used by Sound Descriptors and other audio forms.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Categorize Sounds:
- Categorize Categories:
Categories[edit | edit source]
- Parent Cat:
- Menu Slider Cat:
Checkboxes[edit | edit source]
- Mute When Submerged: If player is underwater, mute the category.
- Should Appear on Menu: Category is listed on the UI.
- Immune to Time Speedup: Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category.
- Pause During Menus (Immed): Will not play during menu. If playing when Menu is selected, the sound playing immediately stops.
- Pause During Menu (Fade): Will not play during menu. If play when Menu is selected, the sound playing will fade out.
- Pause During Start Menu: Will not play during menu.
- Exclude from Player OPM Override:
Modifiers[edit | edit source]
- Static Volume Multiplier:
- Default Menu Value:
- Min Frequency Multiplier:
- Sidechain Target Multiplier:
- Push to Game: Only available with Version Control enabled.