Sound Category

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Type: SNCT
Papyrus: SoundCategory Script

The Sound Category object is found within the Object Window under the Audio Category.

Editor Dialog[edit | edit source]

Sound Category Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: The object's name as it will appear within the game world and user interface menus.
  • Categorize Sounds:
  • Categorize Categories:
  • Parent Cat:
  • Menu Slider Cat:
  • Mute When Submerged:
  • Should Appear on Menu:
  • Immune to Time Speedup:
  • Pause During Menus (Immed):
  • Pause During Menu (Fade):
  • Pause During Start Menu:
  • Exclude from Player OPM Override:
  • Static Volume Multiplier:
  • Default Menu Value:
  • Min Frequency Multiplier:
  • Sidechain Target Multiplier:

See Also[edit | edit source]