Difference between revisions of "Magic Effect"
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(Added warning about issue with Peak Value Modifier - Assoc Item 2.) |
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* A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]]. | * A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an [[Enchantment]]. | ||
* When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | * When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip. | ||
*If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". | *If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active. | ||
== See Also == | == See Also == |
Revision as of 13:44, 5 January 2024
Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Effect Archetype:
- Casting Type:
- Delivery:
- Magic Skill:
- Minimum Skill Level:
Notes
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
- If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.