Difference between revisions of "GetInstalledLightPlugins - Game"
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== Examples == | == Examples == | ||
get all loaded light plugins | <source lang="papyrus"> | ||
; get all loaded light plugins | |||
Game:PluginInfo[] installedLightPlugins = Game.GetInstalledLightPlugins() | Game:PluginInfo[] installedLightPlugins = Game.GetInstalledLightPlugins() | ||
</source> | |||
Note: | Note: | ||
member index will be 0xFE for every installedLightPlugins element returned. | member index will be 0xFE for every installedLightPlugins element returned. | ||
(i.e. this function does not work correctly) | |||
(i.e. this function does not work correctly) | |||
== See Also == | == See Also == |
Revision as of 14:44, 29 March 2024
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F4SE Member of: Game Script
Requires F4SE version 0.5.0 or higher.
Placeholder Description.
Syntax
PluginInfo[] Function GetInstalledLightPlugins() Native Global
Parameters
- None
Return Value
- struct Game:PluginInfo
- members:
- int index
- string name
- string author
- string description
Examples
; get all loaded light plugins
Game:PluginInfo[] installedLightPlugins = Game.GetInstalledLightPlugins()
Note: member index will be 0xFE for every installedLightPlugins element returned. (i.e. this function does not work correctly)