Difference between revisions of "Category talk:Tutorials"
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:Finalizing Navmeshes in Fallout 4 seems to be safe, but as you're new to modding it appears, you can take the Skyrim-safe route and only finalize when you need to connect a triangle to a load door in the exterior cell. In Skyrim it is safe to move vanilla triangles, but not safe to delete any of them.--[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-09-15T11:40:48 (EDT) | :Finalizing Navmeshes in Fallout 4 seems to be safe, but as you're new to modding it appears, you can take the Skyrim-safe route and only finalize when you need to connect a triangle to a load door in the exterior cell. In Skyrim it is safe to move vanilla triangles, but not safe to delete any of them.--[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-09-15T11:40:48 (EDT) | ||
: Here's a link: http://forums.bethsoft.com/topic/1464647-the-navmesh-compendium/?hl=%2Bnavmesh+%2Bcompendium to some threads (for skyrim but again, it's mostly "safe-routes") on navmeshing, which still should largely apply to Fallout. --[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-09-15T11:43:00 (EDT) | : Here's a link: http://forums.bethsoft.com/topic/1464647-the-navmesh-compendium/?hl=%2Bnavmesh+%2Bcompendium to some threads (for skyrim but again, it's mostly "safe-routes") on navmeshing, which still should largely apply to Fallout. --[[User:Twilight Sky|Twilight Sky]] ([[User talk:Twilight Sky|talk]]) 2016-09-15T11:43:00 (EDT) | ||
::Thank you very much Twilight, that is helpful information and I learned a lot reading through it. I decided to stick with not touching the navmesh for a few other reasons. I posted my solution on the nexus forums in case it helps anyone else: https://forums.nexusmods.com/index.php?/topic/4862395-alternative-to-finalizing-exterior-navmeshes/ |
Revision as of 20:03, 16 September 2016
Q: Why does Creation Kit not load assets?
A: After Creation Kit is installed on you'r PC, you will need B.A.E. to obtain Fallout 4 game assets.
Question about contributing tips
I've recently got into modding Fallout 4 and would like to contribute tips and tricks articles as I learn. Where is the best place/format to post this?
For example: I just figured out a way to avoid finalizing or editing vanilla external navmeshes while still allowing companions to follow the player out of custom interior cells. It took a few days to figure out and I'd like to share the information I learned so that the next person who wants this solution can find it.
Thanks in advance.
- Finalizing Navmeshes in Fallout 4 seems to be safe, but as you're new to modding it appears, you can take the Skyrim-safe route and only finalize when you need to connect a triangle to a load door in the exterior cell. In Skyrim it is safe to move vanilla triangles, but not safe to delete any of them.--Twilight Sky (talk) 2016-09-15T11:40:48 (EDT)
- Here's a link: http://forums.bethsoft.com/topic/1464647-the-navmesh-compendium/?hl=%2Bnavmesh+%2Bcompendium to some threads (for skyrim but again, it's mostly "safe-routes") on navmeshing, which still should largely apply to Fallout. --Twilight Sky (talk) 2016-09-15T11:43:00 (EDT)
- Thank you very much Twilight, that is helpful information and I learned a lot reading through it. I decided to stick with not touching the navmesh for a few other reasons. I posted my solution on the nexus forums in case it helps anyone else: https://forums.nexusmods.com/index.php?/topic/4862395-alternative-to-finalizing-exterior-navmeshes/