Difference between revisions of "AttemptAnimationSetSwitch - Actor"

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imported>Google3
(Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found. =...")
 
imported>Qazaaq
(animation category)
 
Line 1: Line 1:
[[Category:Scripting]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:Papyrus]]
[[Category:Animation]]
'''Member of:''' [[Actor Script]]
'''Member of:''' [[Actor Script]]



Latest revision as of 17:49, 16 October 2016

Member of: Actor Script

Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found.

Syntax[edit | edit source]

Function AttemptAnimationSetSwitch() native

Parameters[edit | edit source]

None.

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; After changing keywords on the player, try to load the new subgraph.
Game.GetPlayer().AttemptAnimationSetSwitch()

See Also[edit | edit source]