Difference between revisions of "GetWornItem - Actor"
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imported>Qazaaq (Added F4SE member) |
imported>Qazaaq (Added a for each worn item example.) |
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Actor:WornItem | Actor:WornItem wornItem= Game.GetPlayer().GetWornItem(34) | ||
Debug.Trace( | Debug.Trace("Item: " + wornItem.Item) | ||
Debug.Trace( | Debug.Trace("Model: " + wornItem.Model) | ||
Debug.Trace( | Debug.Trace("ModelName: " + wornItem.ModelName) | ||
Debug.Trace( | Debug.Trace("MaterialSwap: " + wornItem.MaterialSwap) | ||
Debug.Trace( | Debug.Trace("Texture: " + wornItem.Texture) | ||
</source> | |||
<source lang="papyrus"> | |||
{For each biped slot} | |||
Actor Player = Game.GetPlayer() | |||
int index = 30 | |||
int endSlot = 61 const | |||
while (index < endSlot) | |||
Actor:WornItem wornItem = Player.GetWornItem(index) | |||
Debug.Trace("Slot: " + index + ", " + wornItem) | |||
index += 1 | |||
EndWhile | |||
</source> | </source> | ||
Revision as of 17:02, 19 April 2017
F4SE Member of: Actor Script
Obtains WornItem information about an actors Biped Slot.
Syntax
WornItem Function GetWornItem(int slotIndex, bool firstPerson = false) Native
Parameters
- slotIndex: The Biped Slot to check.
- firstPerson: Specifies whether first or third person information for the Biped Slot should be returned.
Return Value
The WornItem for the given Biped Slot.
Examples
Actor:WornItem wornItem= Game.GetPlayer().GetWornItem(34)
Debug.Trace("Item: " + wornItem.Item)
Debug.Trace("Model: " + wornItem.Model)
Debug.Trace("ModelName: " + wornItem.ModelName)
Debug.Trace("MaterialSwap: " + wornItem.MaterialSwap)
Debug.Trace("Texture: " + wornItem.Texture)
{For each biped slot}
Actor Player = Game.GetPlayer()
int index = 30
int endSlot = 61 const
while (index < endSlot)
Actor:WornItem wornItem = Player.GetWornItem(index)
Debug.Trace("Slot: " + index + ", " + wornItem)
index += 1
EndWhile
Notes
- Item can be none and still contain other information at a particular slot.