Difference between revisions of "Hazard"
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imported>Qazaaq (Unknown properties should simply be left blank.) |
imported>Qazaaq m |
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*{{Template:Editor:Property:ID}} | *{{Template:Editor:Property:ID}} | ||
*{{Template:Editor:Property:Name}} Not displayed in game. | *{{Template:Editor:Property:Name}} Not displayed in game. | ||
*'''Art File:''' The | *'''Art File:''' The [[Model File]] file to be used. | ||
*'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | *'''Lifetime:''' Duration of the effect. If set to 0.0, the Hazard lasts indefinitely. | ||
*'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | *'''Limit (0=no limit):''' The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.) | ||
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*{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''. | *{{Template:Editor:Property:ImageSpace Modifier|property=IS Mod}} This will be applied when the camera is within the ''IS Radius''. | ||
*{{Template:Editor:Property:Impact Data Set}} | *{{Template:Editor:Property:Impact Data Set}} | ||
*'''Taber Effectiveness by Proximity | *'''Taber Effectiveness by Proximity:''' | ||
*'''Full Effect Radius:''' | *'''Full Effect Radius:''' | ||
*'''Taper Weight:''' | *'''Taper Weight:''' | ||
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*'''Flags''' | *'''Flags''' | ||
**'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | **'''Affects Player Only:''' Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set. | ||
**'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated | **'''Inherit Duration From Spawn Spell:''' Causes the animated (loop) part of the associated [[Model File]] to loop for as long as defined in the spell / impact. | ||
**'''Inherit Radius From Spawn Spell:''' | **'''Inherit Radius From Spawn Spell:''' | ||
**'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | **'''Align to Impact Normal:''' Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against. | ||
**'''Drop to Ground:''' Causes the associated | **'''Drop to Ground:''' Causes the associated [[Model File]] to appear close to the ground upon impact. | ||
{{ClearFloats}} | {{ClearFloats}} |
Revision as of 21:04, 14 December 2017
Type: HAZD
Papyrus: Hazard Script
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it. Not displayed in game.
- Art File: The Model File file to be used.
- Lifetime: Duration of the effect. If set to 0.0, the Hazard lasts indefinitely.
- Limit (0=no limit): The maximum number of the Hazard that can be present at once. (When the limit is passed, hazards will be removed, with the oldest ones being removed first.)
- Radius: This is the radius of the area of influence of the Hazard.
- Target Interval: Interval in seconds between each Hazard effect's casting/activation, ie. setting to 5 will activate effects of Hazard once every 5 seconds. If the effect is a magic spell, this is the interval in seconds between each spell casted by the Hazard's effect. eg. if this value is set to 5 s. and the spell has a duration of 60 s., then the next cast will happen 65 s. after the current cast (5 s. after the current casted spell).
- IS Radius: The radius within which the specified IS Mod is applied.
- Light: A Light to attach to the Hazard.
- Spell: The concentration spell to apply to any Actors within the Hazard's radius. Note: the "Caster" is always unaffected by the Hazard.
- Sound: The Sound Descriptor to play.
- IS Mod: The ImageSpace Modifier to use. This will be applied when the camera is within the IS Radius.
- Impact Data Set: The ImpactDataSet to use.
- Taber Effectiveness by Proximity:
- Full Effect Radius:
- Taper Weight:
- Taper Curve:
- Flags
- Affects Player Only: Note: If the player cast the spell that the Hazard is attached to, then the Hazard will not affect the player even if this flag is set.
- Inherit Duration From Spawn Spell: Causes the animated (loop) part of the associated Model File to loop for as long as defined in the spell / impact.
- Inherit Radius From Spawn Spell:
- Align to Impact Normal: Rotates the hazard such that its up-vector matches the impact normal; the hazard will align with the surface it is spawned against.
- Drop to Ground: Causes the associated Model File to appear close to the ground upon impact.