Difference between revisions of "HeadPart"
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imported>Qazaaq (Added editor object.) |
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[[File:HeadPart Editor.png]] | [[File:HeadPart Editor.png]] | ||
*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The Name of the head part. | |||
*'''Playable:''' Whether this head part can be used on a player character. | |||
*'''Male/Female/Unisex:''' Whether this head part can appear only on males, only on females, or on characters of either gender. | |||
*'''Type:''' What kind of head part this is (face, hair, scars, etc.). | |||
*'''Valid Races:''' Which character race(s) this head part can be used on. | |||
*'''Texture Set:''' The texture override to use on the piece. | |||
**'''Uses Body Texture:''' | |||
*'''Race Morph/Chargen Morph:''' The Morph TRIs to use for the piece. | |||
*'''Color:''' The tint color to apply to the piece. | |||
*'''Model:''' The NIF for the piece. | |||
*'''Tri:''' The TRI for the piece. | |||
**'''Use Solid Tint:''' Whether to apply a solid-color tint to the piece. | |||
*'''Is Extra Part:''' If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with. | |||
*'''Chargen Conditions:''' | |||
== See Also == | == See Also == | ||
*[[:Category:Character|Character Category]] | *[[:Category:Character|Character Category]] |
Revision as of 15:57, 20 April 2017
Papyrus: HeadPart Script
The HeadPart is used on Actors to represent a facial feature such as hair, a beard, or a scar.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The Name of the head part.
- Playable: Whether this head part can be used on a player character.
- Male/Female/Unisex: Whether this head part can appear only on males, only on females, or on characters of either gender.
- Type: What kind of head part this is (face, hair, scars, etc.).
- Valid Races: Which character race(s) this head part can be used on.
- Texture Set: The texture override to use on the piece.
- Uses Body Texture:
- Race Morph/Chargen Morph: The Morph TRIs to use for the piece.
- Color: The tint color to apply to the piece.
- Model: The NIF for the piece.
- Tri: The TRI for the piece.
- Use Solid Tint: Whether to apply a solid-color tint to the piece.
- Is Extra Part: If checked, this is a standalone 'extra' part. If not, allows you to specify which head parts it can work with.
- Chargen Conditions: