Difference between revisions of "SetGhost - Actor"

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== Notes ==
== Notes ==
Ghosted actors do not register OnHit events so are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.
Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]
*[[IsGhost - Actor]]
*[[IsGhost - Actor]]

Latest revision as of 05:32, 4 February 2021

Member of: Actor Script

Flags this actor as a ghost or not.

Syntax[edit | edit source]

Function SetGhost(bool abIsGhost = true) native

Parameters[edit | edit source]

  • abIsGhost: Whether to set or clear the actor's ghost status.
    • Default: True

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Set Christmas Future to a ghost
ChristmasFuture.SetGhost()


; Clear Nate's ghost status
Nate.SetGhost(false)

Notes[edit | edit source]

Ghosted actors do not register OnHit events and are unaffected by Weapon, Spell, Explosion, Ingredient, Potion, or Enchantment.

See Also[edit | edit source]