Difference between revisions of "WornItem Struct - Actor"

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imported>Qazaaq
(Added F4SE member)
 
imported>Qazaaq
(added f4se version)
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
'''F4SE Member of:''' [[Actor Script]]
'''F4SE Member of:''' [[Actor Script]]


A structure that holds information about an actors [[Biped Slots|Biped Slot]].
A structure that holds information about an actors [[Biped Slots|Biped Slot]].
Requires [[:Category:F4SE|F4SE]] version 0.2.0 or higher.


== Syntax ==
== Syntax ==
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*[[Biped Slots]]
*[[Biped Slots]]
*[[GetWornItem - Actor]]
*[[GetWornItem - Actor]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]

Revision as of 23:28, 20 January 2018

F4SE Member of: Actor Script

A structure that holds information about an actors Biped Slot.

Requires F4SE version 0.2.0 or higher.


Syntax

Struct WornItem
  Form Item
  Form Model
  string ModelName
  Form MaterialSwap
  TextureSet Texture
EndStruct

Members

  • Item: Can be an Armor or a Weapon.
  • Model: Can be an Armor or a Weapon depending on item.
  • ModelName: The model override name.
  • MaterialSwap: The material swap form.
  • Texture: The TextureSet override form.

Examples

Actor:WornItem wornValue = Game.GetPlayer().GetWornItem(34)
Debug.Trace(wornValue.Item)
Debug.Trace(wornValue.Model)
Debug.Trace(wornValue.ModelName)
Debug.Trace(wornValue.MaterialSwap)
Debug.Trace(wornValue.Texture)

See Also