Difference between revisions of "GetInstalledLightPlugins - Game"
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; get | ; get array of installed light plugins | ||
Game:PluginInfo[] Plugins = Game.GetInstalledLightPlugins() | |||
int i = 0 | |||
while ( i < Plugins.Length ) | |||
Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index + " is by " + Plugins[i].author) | |||
Debug.Trace("description : " + Plugins[i].description) | |||
i += 1 | |||
endwhile | |||
; Note: | ; Note: |
Revision as of 14:56, 29 March 2024
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F4SE Member of: Game Script
Requires F4SE version 0.5.0 or higher.
Placeholder Description.
Syntax
PluginInfo[] Function GetInstalledLightPlugins() Native Global
Parameters
- None
Return Value
Struct PluginInfo
int index
string name
string author
string description
EndStruct
Examples
; get array of installed light plugins
Game:PluginInfo[] Plugins = Game.GetInstalledLightPlugins()
int i = 0
while ( i < Plugins.Length )
Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index + " is by " + Plugins[i].author)
Debug.Trace("description : " + Plugins[i].description)
i += 1
endwhile
; Note:
; member index will be 0xFE for every installedLightPlugins element returned.
; (i.e. this function does not work correctly)