Difference between revisions of "ConstructibleComponent Struct - ConstructibleObject"
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(Struct uses Form instead of Component to handle both components and things that can't be components, like weapons.) |
m (Form ended up pointing to a Glossary.) |
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Line 30: | Line 30: | ||
* [[Constructible Object]] | * [[Constructible Object]] | ||
* [[Component]] | * [[Component]] | ||
* [[Form]] | * [[Form Script]] | ||
* [[GetConstructibleComponents - ConstructibleObject]] | * [[GetConstructibleComponents - ConstructibleObject]] | ||
* [[SetConstructibleComponents - ConstructibleObject]] | * [[SetConstructibleComponents - ConstructibleObject]] |
Latest revision as of 23:46, 15 July 2024
F4SE Member of: ConstructibleObject Script
Requires F4SE version 0.4.2 or higher.
A structure that holds information about a constructible object's required item list.
Syntax[edit | edit source]
Struct ConstructibleComponent
Form Object
int Count
EndStruct
Members[edit | edit source]
- Object: The required Component for a Constructible Object. Is a Form to handle items that aren't Components.
- Count: The amount of the component that is required.
Examples[edit | edit source]
ConstructibleObject:ConstructibleComponent constructibleComponent = new ConstructibleObject:ConstructibleComponent
constructibleComponent.Object = c_Gold
constructibleComponent.Count = 100
Debug.Trace("Object: " + constructibleComponent.Object)
Debug.Trace("Count: " + constructibleComponent.Count)