OnPlayerLoadGame - Actor
Revision as of 13:15, 2 December 2018 by imported>Qazaaq (Added explanations and examples for remote event declarations, the rule of one, and alternatives.)
Member of: Actor Script
Event called when the player loads a save game. This event is only sent to the player actor.
Syntax
Event OnPlayerLoadGame()
Parameters
None
Examples
The player is unique in that it is almost always bad practice to modify the Actor form directly. This is due to compatibily reasons concerning The Rule of One. There are several techniques to avoid violating this rule.
Example
This example is straight forward but violates The Rule of One because it requires the player Actor to be modified.
Scriptname Example extends Actor
Event OnPlayerLoadGame()
Debug.TraceSelf(self, "OnPlayerLoadGame", "The player actor has reloaded the game.")
EndEvent
Alternative
A ReferenceAlias or ActiveMagicEffect will receive events from the Actor they are attached to.
A quest alias pointed at the player
Scriptname Example extends ReferenceAlias
Event OnPlayerLoadGame()
Debug.TraceSelf(self, "OnPlayerLoadGame", "The player actor has reloaded the game.")
EndEvent
A magic effect on the player
Scriptname Example extends ActiveMagicEffect
Event OnPlayerLoadGame()
Debug.TraceSelf(self, "OnPlayerLoadGame", "The player actor has reloaded the game.")
EndEvent
Remoting
With Remote Papyrus Event Registration, this event may also be handled from any script object.
Scriptname Example_Remote extends ScriptObject
Event OnInit()
RegisterForRemoteEvent(Game.GetPlayer(), "OnPlayerLoadGame")
Debug.TraceSelf(self, "Actor.OnPlayerLoadGame", "This script has initialized and is now listening for the 'OnPlayerLoadGame' event.")
EndEvent
Event Actor.OnPlayerLoadGame(Actor akSender)
Debug.TraceSelf(self, "Actor.OnPlayerLoadGame", "The player actor has reloaded.")
EndEvent
Notes
- This event will fire for the first time on the next load. See also OnInit.