AttemptAnimationSetSwitch - Actor
Revision as of 13:06, 20 August 2013 by imported>Google3 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Actor Script Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found. =...")
Member of: Actor Script
Loads new animation graphs for both MT (non-combat) and Weapon subgraphs, if new ones are found.
Syntax
Function AttemptAnimationSetSwitch() native
Parameters
None.
Return Value
None.
Examples
; After changing keywords on the player, try to load the new subgraph.
Game.GetPlayer().AttemptAnimationSetSwitch()