Class
Revision as of 17:56, 29 October 2017 by imported>Qazaaq (Added editor property fields)
Type: CLAS
Papyrus: Class Script
The Class form, used on the Actor Stats Tab, allows you to specify how an Actor will distribute the attribute and skill bonuses they gain based on their level. It also affects a few other systems, such as Bleedout for Essential Actors and skill training for Trainers.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Full Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: The object's description as it will appear within user interface menus.
- Menu Image: The Texture File to use for a menu image. This property is depreciated, obsolete, or does not appear to be used by the game. This property is depreciated, obsolete, or does not appear to be used by the game.
- Bleedout Default:
- Base Actor Values: A collection of Number/Actor Value pairs.
- Actor Value: The Actor Value to use.
- Number: The amount to change the actor value by represented as a float.
Notes
- The Class form used by the Actor Stats tab.
- A Class is only applicable to NPC Actors. A class has no meaning for the player actor.