GetWornItem - Actor
Revision as of 17:19, 19 April 2017 by imported>Qazaaq (Moved category tags to bottom of page.)
F4SE Member of: Actor Script
Obtains WornItem information about an actors Biped Slot.
Syntax
WornItem Function GetWornItem(int slotIndex, bool firstPerson = false) Native
Parameters
- slotIndex: The Biped Slot to check.
- firstPerson: Specifies whether first or third person information for the Biped Slot should be returned.
Return Value
The WornItem for the given Biped Slot.
Examples
Actor:WornItem wornItem= Game.GetPlayer().GetWornItem(34)
Debug.Trace("Item: " + wornItem.Item)
Debug.Trace("Model: " + wornItem.Model)
Debug.Trace("ModelName: " + wornItem.ModelName)
Debug.Trace("MaterialSwap: " + wornItem.MaterialSwap)
Debug.Trace("Texture: " + wornItem.Texture)
{For each biped slot}
Actor Player = Game.GetPlayer()
int index = 30
int endSlot = 61 const
while (index < endSlot)
Actor:WornItem wornItem = Player.GetWornItem(index)
Debug.Trace("Slot: " + index + ", " + wornItem)
index += 1
EndWhile
Notes
- Item can be none and still contain other information at a particular slot.