OnMenuOpenCloseEvent - ScriptObject

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Revision as of 19:31, 11 February 2018 by imported>Qazaaq (added menus cheat sheet)
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Member of: ScriptObject

Event called when menus are opened or closed - if this active magic effect/alias/form is registered for it.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax

Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening)

Parameters

  • asMenuName: Name of the menu opening / closing. E.g. "LockpickingMenu", "ContainerMenu", etc.
  • abOpening: True if the menu is opening, false if the menu is closing

Example

Function SomeFunction()
  RegisterForMenuOpenCloseEvent("LockpickingMenu") ; Before we can use OnMenuOpenCloseEvent we must register.
EndFunction

Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening)
    if (asMenuName== "LockpickingMenu")
        if (abOpening)
	    Debug.Trace("Lockpicking menu is open!")
        endif
    endif
endEvent

Menus

These are the User Interface menus that Players interact with in game.

Name Description
BarterMenu
BookMenu
Console
ConsoleNativeUIMenu
ContainerMenu
CookingMenu
CreditsMenu
CursorMenu
DialogueMenu
ExamineMenu
FaderMenu
FavoritesMenu
GenericMenu
HUDMenu
LevelUpMenu
LoadingMenu
LockpickingMenu
LooksMenu
MainMenu
MessageBoxMenu
MultiActivateMenu
PauseMenu
PipboyMenu
PromptMenu
ScopeMenu
SitWaitMenu
SleepWaitMenu
SPECIALMenu
TerminalHolotapeMenu
TerminalMenu
VATSMenu
VignetteMenu
WorkshopMenu
Workshop_CaravanMenu

Key

  • Name: The string identifier of the menu.
  • Description: A short description of where or how the menu appears in game.


Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See Also