OnRadiationDamage - ScriptObject

Revision as of 19:08, 15 July 2015 by imported>MRTCracka
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Member of: ScriptObject Script

Event called when target takes radiation damage.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Syntax

Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)

Parameters

  • akTarget: TheObjectReference that took damage.
  • abIngested: If true, the radiation damage was ingested in the form of a potion or ingredient. If false, it was from exposure.

Examples

Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
  Debug.Trace(akTarget + " took radiation damage...")
  if ( abIngested )
    Debug.Trace(" and it was ingested.")
  else
    Debug.Trace(" and it was from exposure.")
EndEvent

Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • This event only fires once, in order to have it fire again, you must re-register.

See Also