Biped Slots
These are the Biped Slots used by human actors.
Index | Slot | Name |
---|---|---|
0 | 30 | Hair Top |
1 | 31 | Hair Long |
2 | 32 | FaceGen Head |
3 | 33 | BODY |
4 | 34 | L Hand |
5 | 35 | R Hand |
6 | 36 | [U] Torso |
7 | 37 | [U] L Arm |
8 | 38 | [U] R Arm |
9 | 39 | [U] L Leg |
10 | 40 | [U] R Leg |
11 | 41 | [A] Torso |
12 | 42 | [A] L Arm |
13 | 43 | [A] R Arm |
14 | 44 | [A] L Leg |
15 | 45 | [A] R Leg |
16 | 46 | Headband |
17 | 47 | Eyes |
18 | 48 | Beard |
19 | 49 | Mouth |
20 | 50 | Neck |
21 | 51 | Ring |
22 | 52 | Scalp |
23 | 53 | Decapitation |
24 | 54 | Unnamed |
25 | 55 | Unnamed |
26 | 56 | Unnamed |
27 | 57 | Unnamed |
28 | 58 | Unnamed |
29 | 59 | Shield |
30 | 60 | Pipboy |
31 | 61 | FX |
32 | * | Possibly Weapons |
33 | * | Possibly Weapons |
34 | * | Possibly Weapons |
35 | * | Possibly Weapons |
36 | * | Possibly Weapons |
37 | * | Possibly Weapons |
38 | * | Possibly Weapons |
39 | * | Possibly Weapons |
40 | * | Possibly Weapons |
41 | * | Possibly Weapons |
42 | * | Possibly Weapons |
43 | * | Possibly Weapons |
Key
- Index:The index of the Biped Object.
- Slot: The slot number of the Biped Object.
- Name: The name of the Biped Object.
- [U] Slots named with
[U]
are equipped under slots named with[A]
. - [A] Slots named with
[A]
are equipped over slots named with[U]
, and are displayed while in third person.
NotesEdit
- Hair Long: Different parts of a character's hairstyle.
- FaceGen Head: The character's customized face. ArmorAddons that totally cover the head, such as AA_RaiderHeavy_Helmet (part of Helmeted Cage Armor), should be set to cover body part to prevent faces from being rendered (and possibly clipping through the armor).
- Any Body Part: [U] slots should be used by under armors that cover the body part, like Vault suits.
- Any Body Part: [A] slots should be used by "above-armors" that cover the body part, like Combat Armor.