Difference between revisions of "IsBoundGameObjectAvailable - ScriptObject"
IsBoundGameObjectAvailable - ScriptObject (edit)
Revision as of 02:47, 23 June 2020
, 02:47, 23 June 2020→Examples
imported>Docclox m (The example is wrong - it's a ScriptObject not an ObjectReference.) |
imported>Docclox m (→Examples) |
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Line 21: | Line 21: | ||
; Make sure we have a reference to manipulate before we try to do so | ; Make sure we have a reference to manipulate before we try to do so | ||
if MyScriptObject.IsBoundGameObjectAvailable() | if MyScriptObject.IsBoundGameObjectAvailable() | ||
; Do cool stuff with | ; Do cool stuff with MyScriptObject here, as it is available to be manipulated | ||
endIf | endIf | ||
</source> | </source> |