Difference between revisions of "IsBoundGameObjectAvailable - ScriptObject"

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m
imported>Docclox
m (The example is wrong - it's a ScriptObject not an ObjectReference.)
imported>Docclox
 
Line 21: Line 21:
; Make sure we have a reference to manipulate before we try to do so
; Make sure we have a reference to manipulate before we try to do so
if MyScriptObject.IsBoundGameObjectAvailable()
if MyScriptObject.IsBoundGameObjectAvailable()
   ; Do cool stuff with MyReference here, as it is available to be manipulated
   ; Do cool stuff with MyScriptObject here, as it is available to be manipulated
endIf
endIf
</source>
</source>
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