DropFirstObject - ObjectReference

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Revision as of 09:10, 7 July 2016 by imported>Hannibalektr
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Member of: ObjectReference Script

Drops the specified object from this object's inventory.

Syntax[edit | edit source]

ObjectReference Function DropFirstObject(bool abInitiallyDisabled=false) native

Parameters[edit | edit source]

  • abInitiallyDisabled: If true, the dropped object will be disabled when dropped.

Return Value[edit | edit source]

The object that was dropped.

Examples[edit | edit source]

; Drops the first item from the player's inventory.
Game.GetPlayer().DropFirstObject()

Notes[edit | edit source]

The definition of "first" is up to the code, and so this basically drops a random object. However it does it in such a manner that, if called multiple times, is likely to repeatedly drop the same kind of object until that object's stack is exhausted before moving onto the "next" stack.

See Also[edit | edit source]