GetActorOwner - ObjectReference
Revision as of 13:37, 14 October 2014 by imported>Plplecuyer
Member of: ObjectReference Script
Gets the ActorBase that owns this object. Will return None if the object isn't owned by an actor.
Caution! If the owner of this object is a specific Actor (a reference rather than an ActorBase), this function will still return the ActorBase for that Actor. To determine whether this object is owned by a specific actor or an ActorBase, check GetActorRefOwner first. If that returns None, only then should you check this function.
Syntax[edit | edit source]
ActorBase Function GetActorOwner() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
The ActorBase that owns this object.
Examples[edit | edit source]
; Does the player own the sword?
bool playerOwnsSword = (SwordProperty.GetActorOwner() == Game.GetPlayer().GetActorBase())