SetActorOwner - ObjectReference

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Member of: ObjectReference Script

Sets the actor base as the owner of this object.

Syntax[edit | edit source]

Function SetActorOwner(ActorBase akActorBase, bool abNoCrime = false) native

Parameters[edit | edit source]

  • akActorBase: The ActorBase to set as this object's owner. If None, will clear ownership.
  • abNoCrime: If true, taking this item is not considered a crime despite ownership.
    • Default: False

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Clear ownership on the sword, which allows the player to take it without stealing it
SwordProperty.SetActorOwner(NONE)


; Set the player as the owner of the sword (other actors will "steal" it)
SwordProperty.SetActorOwner(Game.GetPlayer().GetActorBase())


; Make Bob the owner of the sword
SwordProperty.SetActorOwner(Bob.GetActorBase())


; Make Bob the owner of the sword, but it's not a crime if anyone else takes it.
SwordProperty.SetActorOwner(Bob.GetActorBase(), true)

See Also[edit | edit source]