GetMaterialSwap - ObjectReference

From the Fallout4 CreationKit Wiki
Revision as of 01:07, 5 April 2018 by imported>Qazaaq (added details)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

F4SE Member of: ObjectReference Script
Requires F4SE version 0.6.7 or higher.

Gets the internal persistent Material Swap for this reference. Some ObjectReferences placed in the world through the Editor may have this already filled.

Syntax[edit | edit source]

MatSwap Function GetMaterialSwap() Native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The Material Swap for this reference.

Examples[edit | edit source]

MatSwap myMaterialSwap = weaponReference.GetMaterialSwap()
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")

See Also[edit | edit source]