GetNoBleedoutRecovery - Actor
Revision as of 15:26, 18 October 2011 by imported>Vitamant (1 revision: Clobber re-import by Henning)
Member of: Actor Script
Gets this whether this actor is allowed to recover from bleedout. (If not, they will stay in bleed out when knocked there)
Syntax[edit | edit source]
bool Function GetNoBleedoutRecovery() native
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
True if they are not allowed to recover from bleed out.
Examples[edit | edit source]
; Get whether the important person is allowed to recover from bleedout
if ImportantPerson.GetNoBleedoutRecovery()
Debug.Trace("Important person is not allowed to recover from bleedout")
endIf