OnItemRemoved - ObjectReference
Revision as of 16:15, 3 February 2021 by imported>Scrivener07 (→Notes: Pointing to OnItemEquipped for those who come to this page seeking for a solution to catch the use consumable items.)
Member of: ObjectReference Script
Event received when an item is removed from this object's container. Only arrives if it matches an inventory filter in place on the script receiving the event.
Syntax[edit | edit source]
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
Parameters[edit | edit source]
- akBaseItem: The base object for the item that was removed from this container.
- aiItemCount: The number of items removed from this container.
- akItemReference: The specific reference removed from the container, if any. Will be None if a non-persistant object is removed.
- akDestContainer: The container that the object(s) went to. If None, then the object was dropped into the world.
Examples[edit | edit source]
Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if !akDestContainer
Debug.Trace("I dropped " + aiItemCount + "x " + akBaseItem + " into the world")
elseif akDestContainer == Game.GetPlayer()
Debug.Trace("I gave the player " + aiItemCount + "x " + akBaseItem)
else
Debug.Trace("I gave " + aiItemCount + "x " + akBaseItem + " to another container")
endIf
endEvent
Notes[edit | edit source]
- You must use AddInventoryEventFilter to receive this event, letting it know what items you care about.
- If you're looking to catch the use of consumable items, use OnItemEquipped - Actor.