OnRead - ObjectReference

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Revision as of 15:29, 9 October 2013 by imported>DarkruneDK
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Member of: ObjectReference Script

Event received when this the player activates a book object in the world, or "equips" it from their inventory. In other words, it is sent when the book UI opens a book.

Syntax[edit | edit source]

Event OnRead()

Parameters[edit | edit source]

None.

Examples[edit | edit source]

Event OnRead()
  Debug.Trace("The player's life is now enriched!")
endEvent

See Also[edit | edit source]