OnRead - ObjectReference
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Member of: ObjectReference Script
Event received when this the player activates a book object in the world, or "equips" it from their inventory. In other words, it is sent when the book UI opens a book.
Syntax[edit | edit source]
Event OnRead()
Parameters[edit | edit source]
None.
Examples[edit | edit source]
Event OnRead()
Debug.Trace("The player's life is now enriched!")
endEvent