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RegisterForPlayerWait - ScriptObject
Revision as of 11:27, 3 December 2015 by imported>Plplecuyer
Member of: ScriptObject
Registers this active magic effect/alias/form to receive events when the player starts and stops waiting.
Only the script that registers for an event will receive it. Other scripts attached to the same form, alias, or magic effect will not receive the event unless they also register for it.
Syntax[edit | edit source]
Function RegisterForPlayerWait() native
Parameters[edit | edit source]
None
Return Value[edit | edit source]
None
Examples[edit | edit source]
; Register for when the player starts and stops waiting
RegisterForPlayerWait()
Notes[edit | edit source]
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.