SetAnimationVariableFloat - ObjectReference

From the Fallout4 CreationKit Wiki
Revision as of 13:34, 31 July 2019 by imported>Ice Eyes (→‎Syntax: Corrected parameter name)
Jump to navigation Jump to search

Member of: ObjectReference Script

Sets the value of a variable on the reference's animation graph - Float version.

Syntax

Function SetAnimationVariableFloat(string arVariableName, float afNewValue) native

Parameters

  • asVariableName: The name of the variable to read from the graph
  • afNewValue: The new variable value

Return Value

None.

Examples

; Force actor to move at 100 units/s
SetAnimationVariableFloat("Speed", 100.0)

See Also