TraceUser - Debug

From the Fallout4 CreationKit Wiki
Revision as of 21:12, 28 May 2016 by imported>Qazaaq (Wrong function name in the examples.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: Debug Script

Outputs a string to the specified user log on disk, and the Papyrus overlay. Returns true if the text was successfully output to the log.

Syntax[edit | edit source]

bool Function TraceUser(string asUserLog, string asTextToPrint, int aiSeverity = 0) native global debugOnly

Parameters[edit | edit source]

  • asUserLog: The name of the user log to output to, case-insensitive. The log must be open.
  • asTextToPrint: The text that should be printed to the log and text page.
  • aiSeverity: The severity of the trace statement. Info, the default, will show up as green; warnings will show up as yellow; and errors as red; in the Papyrus debug text page.
    • Default: 0 (Info)
    • The following values are acceptable:
      • 0: Info
      • 1: Warning
      • 2: Error

Return Value[edit | edit source]

True if the message was successfully logged. False on failure (usually you forgot to open the log).

Examples[edit | edit source]

; Outputs "Hello World" to the "myUserLog" log
Debug.TraceUser("myUserLog", "Hello World")


; Outputs "Houston, we have a problem" to the "myUserLog" log at error severity (colored red)
Debug.TraceUser("myUserLog", "Houston, we have a problem", 2)

See Also[edit | edit source]