WornItem Struct - Actor
Revision as of 23:39, 20 January 2018 by imported>Qazaaq (added required f4se version)
F4SE Member of: Actor Script
Requires F4SE version 0.2.0 or higher.
A structure that holds information about an actors Biped Slot.
Syntax[edit | edit source]
Struct WornItem
Form Item
Form Model
string ModelName
Form MaterialSwap
TextureSet Texture
EndStruct
Members[edit | edit source]
- Item: Can be an Armor or a Weapon.
- Model: Can be an Armor or a Weapon depending on item.
- ModelName: The model override name.
- MaterialSwap: The material swap form.
- Texture: The TextureSet override form.
Examples[edit | edit source]
Actor:WornItem wornValue = Game.GetPlayer().GetWornItem(34)
Debug.Trace(wornValue.Item)
Debug.Trace(wornValue.Model)
Debug.Trace(wornValue.ModelName)
Debug.Trace(wornValue.MaterialSwap)
Debug.Trace(wornValue.Texture)