WornItem Struct - Actor

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Revision as of 23:39, 20 January 2018 by imported>Qazaaq (added required f4se version)
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F4SE Member of: Actor Script
Requires F4SE version 0.2.0 or higher.

A structure that holds information about an actors Biped Slot.

Syntax[edit | edit source]

Struct WornItem
  Form Item
  Form Model
  string ModelName
  Form MaterialSwap
  TextureSet Texture
EndStruct

Members[edit | edit source]

  • Item: Can be an Armor or a Weapon.
  • Model: Can be an Armor or a Weapon depending on item.
  • ModelName: The model override name.
  • MaterialSwap: The material swap form.
  • Texture: The TextureSet override form.

Examples[edit | edit source]

Actor:WornItem wornValue = Game.GetPlayer().GetWornItem(34)
Debug.Trace(wornValue.Item)
Debug.Trace(wornValue.Model)
Debug.Trace(wornValue.ModelName)
Debug.Trace(wornValue.MaterialSwap)
Debug.Trace(wornValue.Texture)

See Also[edit | edit source]