Magic Effect
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Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script
Magic Effects represent the primary visual and functional effects of the base object that use them.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The object's name as it will appear within menus and the game world.
- Effect Archetype:
- Casting Type:
- Delivery:
- Magic Skill:
- Minimum Skill Level:
Notes
- A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
- When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
- If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". Unlike Skyrim, this feature is bugged. Filling in this value causes freezes (not crashes) when magic effect is active. Found by eclix and alegendv1.