Sound Category

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Revision as of 12:33, 8 February 2024 by Oddlittleturtle (talk | contribs) (→‎Editor Dialog: formatting, filled in blanks of what I think I know.)
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Type: SNCT
Papyrus: SoundCategory Script

The Sound Category object is found within the Object Window under the Audio Category. Defines the categories used by Sound Descriptors and other audio forms.

Editor Dialog[edit | edit source]

Sound Category Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Categorize Sounds:
  • Categorize Categories:

Categories[edit | edit source]

  • Parent Cat:
  • Menu Slider Cat:

Checkboxes[edit | edit source]

  • Mute When Submerged: If player is underwater, mute the category.
  • Should Appear on Menu: Category is listed on the UI.
  • Immune to Time Speedup: Will play at normal speed while time is sped up, such as music playing during VATS mode. Leave unchecked if VATS time affects sound category.
  • Pause During Menus (Immed): Will not play during menu. If playing when Menu is selected, the sound playing immediately stops.
  • Pause During Menu (Fade): Will not play during menu. If play when Menu is selected, the sound playing will fade out.
  • Pause During Start Menu: Will not play during menu.
  • Exclude from Player OPM Override:

Modifiers[edit | edit source]

  • Static Volume Multiplier:
  • Default Menu Value:
  • Min Frequency Multiplier:
  • Sidechain Target Multiplier:
  • Push to Game: Only available with Version Control enabled.

See Also[edit | edit source]