GetInstalledLightPlugins - Game

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
This article has been flagged as incomplete.
Please help improve the wiki by learning how to contribute.

F4SE Member of: Game Script
Requires F4SE version 0.5.0 or higher.

Placeholder Description.

Syntax

PluginInfo[] Function GetInstalledLightPlugins() Native Global

Parameters

  • None

Return Value

Struct PluginInfo
	int index
	string name
	string author
	string description
EndStruct

Examples

; get array of installed light plugins
Game:PluginInfo[] Plugins = Game.GetInstalledLightPlugins()
int i = 0

while ( i < Plugins.Length )
	Debug.Trace("Light Plugin: " + Plugins[i].name + " at index: " + Plugins[i].index + " is by " + Plugins[i].author)
	Debug.Trace("description : " + Plugins[i].description)
	i += 1
endwhile


; Note:
; member index will be 0xFE for every installedLightPlugins element returned.
; (i.e. this function does not work correctly)

See Also