Magic Effect

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Revision as of 21:02, 27 December 2024 by 24.52.252.9 (talk)
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Type: MGEF
Papyrus: MagicEffect Script, ActiveMagicEffect Script

Magic Effects represent the primary visual and functional effects of the base object that use them.

Editor Dialog[edit | edit source]

Magic Effect Editor.png

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Effect Archetype:
  • Casting Type:
  • Delivery:
  • Magic Skill:
  • Minimum Skill Level:
  • Assoc. Item 1:
  • Assoc. Item 2:
  • 2nd AV Weight:
  • Resist Value:
  • Perk to Apply: The indicated Perk is added to the target while the effect is active. Unlike Skyrim, this applies to actors other than the player.
  • Base Cost:
  • Skill Usage Mult:

Notes[edit | edit source]

  • A magic effect must have its "Magic Skill" set to none in order for it to be listed and selected by an Enchantment.
  • When used on Enchantments some effect types like "Value Modifier" (maybe all) need the Recover flag set before they actually apply on equip.
  • If using Peak Value Modifier, leave Assoc. Item 2 as "NONE". In Skyrim, this is used as a dispel effect. However, this feature is bugged in Fallout 4. Filling in this value causes freezes (not crashes) when magic effect is active.

See Also[edit | edit source]