Category:ContainerMenu
Revision as of 19:44, 8 March 2020 by imported>Qazaaq (added content)
The Container Menu is used to move items between the Player and a Container.
AS3[edit | edit source]
var BGSCodeObj:Object
var ButtonHintBar_mc:BSButtonHintBar
var CapsLabel_tf:TextField
var ContainerInventory_mc:MovieClip
var ContainerList_mc:ItemList
var ItemCard_mc:ItemCard
var PickpocketInfo_mc:MovieClip
var PlayerInventory_mc:MovieClip
var QuantityMenu_mc:MovieClip
var PlayerHasJunk:Boolean
function get containerIsSelected():Boolean
function get selectedIndex():int
function set inspectingFeaturedItem(aValue:Boolean):*
function set playFocusSounds(aValue:Boolean):*
function set playerHasJunk(aValue:Boolean):*
function onIntroAnimComplete():*
function SetContainerInfo(strName:String, auiMode:uint):*
function get playerListArray():Array
function get containerListArray():Array
function set sortButtonLabel(aStr:String):*
function set messageBoxIsActive(aActive:Boolean):*
function InvalidateLists():*
function SwitchToContainerList(aPlaySound:Boolean = true):Boolean
function onQuantityConfirm(event:Event):*
function onAccept():*
function onQuantityAccepted():*
function onTakeAll():*
function onEquipOrStore():*
function onExitMenu():*
function onQuantityCanceled():*
function onInspect():*
function onEndInspect():*
function onKeyUp(event:KeyboardEvent):void
function ProcessUserEvent(strEventName:String, abPressed:Boolean):Boolean
function UpdateEncumbranceAndCaps(aContainer:Boolean, aCurrWeight:uint, aMaxWeight:uint, aCaps:uint, aIncomingCaps:int):*
function UpdatePickpocketInfo(aShow:Boolean, aTaking:Boolean, aSuccessPercent:uint):*
function onQuantityModified(aEvent:Event):*
function onToggleEquip():*
function requestSort():*
BGSCodeObj[edit | edit source]
function PlaySound(name:String):void
function toggleSelectedItemEquipped(index:int, inContainer:Boolean):void
function confirmInvest():void
function inspectItem():void
function getSelectedItemEquipped(index:int, inContainer:Boolean):Boolean
function onIntroAnimComplete():void
function getItemValue(index:int, inContainer:Boolean):*
function getSelectedItemEquippable(index:int, inContainer:Boolean):Boolean
function show3D(index:int, inContainer:Boolean):void
function sendYButton():void
function sendXButton():void
function updateItemPickpocketInfo(index:int, inContainer:Boolean):void
function sortItems(isPlayerInv:Boolean, indexFilter:uint, arg3:Boolean):void
function exitMenu():void
function transferItem(index:int, inContainer:Boolean):void
function takeAllItems():void
function updateSortButtonLabel(isPlayerInv:Boolean, indexFilter:uint):void
See Also[edit | edit source]
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