GetActorGunState

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Returns the actor's gun state.

Syntax[edit | edit source]

[ActorID.]GetActorGunState

Example[edit | edit source]

 Player.GetActorGunState

Gun States[edit | edit source]

State Description
0 Idle, hip (first person), bashing (third and first person)
1 Idle, lowered (third person)
2 Idle, lowered (first person)
3 Alert
4 Reloading
5 Idle, weapon ready (third person), throwing
6 Idle, aiming
7 Firing, hip
8 Firing, aiming

Notes[edit | edit source]

None

See Also[edit | edit source]

None