AddKeyword - ObjectReference

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search

Member of: ObjectReference Script

Adds specified keyword to reference's list of keywords.

Syntax[edit | edit source]

Function AddKeyword(Keyword apKeyword) native

Parameters[edit | edit source]

Examples[edit | edit source]

; Add injured keyword to an actor
ActorToInjure.AddKeyword(InjuredMobilityRightKeywordProperty)

Notes[edit | edit source]

Once a keyword has been added by this function it won't be removed if an alias that also added the keyword was removed from the object. In a sense, it "overrides" the base object and alias. To undo the addition, you can use ResetKeyword.

See Also[edit | edit source]