Difference between revisions of "Acoustic Space"
Jump to navigation
Jump to search
imported>Qazaaq |
imported>Qazaaq (Moved editor dialog image.) |
||
Line 6: | Line 6: | ||
The Acoustic Space is used to define the audio properties of a [[Cell]] in the game. | The Acoustic Space is used to define the audio properties of a [[Cell]] in the game. | ||
== Editor Dialog== | |||
[[File:Acoustic_Space_Editor.png]] | [[File:Acoustic_Space_Editor.png]] | ||
* '''ID''': The editor ID which is used by the Creation Kit. | * '''ID''': The editor ID which is used by the Creation Kit. | ||
*'''Environment type:''' The [[Reverb Parameter]] preset the Acoustic Space will use. | *'''Environment type:''' The [[Reverb Parameter]] preset the Acoustic Space will use. |
Revision as of 21:02, 17 July 2016
Papyrus: None
The Acoustic Space is used to define the audio properties of a Cell in the game.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Environment type: The Reverb Parameter preset the Acoustic Space will use.
- Use Sounds From Region: Include sounds from the selected Region; sounds derived from Regions are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. This is for interiors only.
- Looping Sound: The sound that will be looped in this Acoustic Space. This is typically a stereo looping file to provide unique background noise.
- IsInterior:
- Weather Attenuation: