Difference between revisions of "Acoustic Space"

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[[Category:Editor Reference]]
'''Type:''' <code>ASPC</code>
[[Category:Editor_Objects]]
<BR/>
[[Category:Audio]]
'''Papyrus:''' None
'''Papyrus:''' None


The Acoustic Space is used to define the audio properties of a [[Cell]] in the game.
An ''Acoustic Space'' is used to define the audio properties of a [[Cell]] such as looping ambient sound effects and [[Reverb Parameters]].


== Editor Dialog==
[[File:Acoustic_Space_Editor.png]]
[[File:Acoustic_Space_Editor.png]]
 
*{{Template:Editor:Property:ID}}
== Editor Dialog==
*'''Environment type:''' The [[Reverb Parameters]] preset the acoustic space will use.
* '''ID''': The editor ID which is used by the Creation Kit.
*'''Use Sounds From Region:''' Include sounds derived from the selected [[Region]]. The selected region's sounds will play back in the acoustic space. This is for interiors only.
*'''Environment type:''' The [[Reverb Parameter]] preset the Acoustic Space will use.
*'''Looping Sound:''' The sound that will be looped in this acoustic space. This is typically a stereo looping file to provide unique background noise.
*'''Use Sounds From Region:''' Include sounds from the selected [[Region]]; sounds derived from Regions are set up in World --> Regions. The selected Region's sounds will play back in the Acoustic Space. This is for interiors only.
*'''IsInterior:''' If checked, the sound can be used in a trigger box in an exterior space to mimic an interior acoustic space.
*'''Looping Sound:''' The sound that will be looped in this Acoustic Space. This is typically a stereo looping file to provide unique background noise.
*'''IsInterior:'''  
*'''Weather Attenuation:'''  
*'''Weather Attenuation:'''  


== See Also ==
== See Also ==
*[[Cell]]
*[[Region]]
*[[Reverb Parameters]]
*[[:Category:Audio|Audio Category]]
*[[:Category:Audio|Audio Category]]
[[Category:Editor Reference]]
[[Category:Object Classes]]
[[Category:Audio]]

Latest revision as of 12:03, 8 February 2024

Type: ASPC
Papyrus: None

An Acoustic Space is used to define the audio properties of a Cell such as looping ambient sound effects and Reverb Parameters.

Editor Dialog[edit | edit source]

Acoustic Space Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Environment type: The Reverb Parameters preset the acoustic space will use.
  • Use Sounds From Region: Include sounds derived from the selected Region. The selected region's sounds will play back in the acoustic space. This is for interiors only.
  • Looping Sound: The sound that will be looped in this acoustic space. This is typically a stereo looping file to provide unique background noise.
  • IsInterior: If checked, the sound can be used in a trigger box in an exterior space to mimic an interior acoustic space.
  • Weather Attenuation:

See Also[edit | edit source]