Difference between revisions of "Ammo"

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'''Type:''' <code>AMMO</code>
'''Type:''' <code>AMMO</code>
<BR/>
<BR/>
'''Papyrus:''' [[Ammo Script]]
'''Papyrus:''' [[Ammo Script]], [[ObjectReference Script]]


The [[Ammo]] [[:Category:Object_Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].
The [[Ammo]] object is used by [[Weapon]]s that shoot [[Projectile]]s.
The [[Ammo]] [[:Category:Object Classes|object]] is found within the [[Object Window]] under the [[:Category:Items|Items Category]].


== Editor Dialog ==
== Editor Dialog ==
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== See Also ==
== See Also ==
*[[Weapon]]
*[[:Category:Items|Items Category]]
*[[:Category:Items|Items Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 14:23, 30 September 2018

Type: AMMO
Papyrus: Ammo Script, ObjectReference Script

The Ammo object is used by Weapons that shoot Projectiles. The Ammo object is found within the Object Window under the Items Category.

Editor Dialog[edit | edit source]

Ammo Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Short Name: Optionally, a shorter name used on the HUD and for Text Replacement fields that specify the short name. If left blank the full Name is used.
  • Value: The object's value in caps which determines its worth to vendors.
  • Health: The object's base health.
  • Damage: The amount of damage caused by this object.
  • Weight: The weight of this object which represents how heavy it is.
  • Projectile: The Projectile to use.
  • Shell Casing:
  • Ignores Normal Weapon Resistance:
  • Has Count Based 3D:
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Bolt:
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Description: The object's description as it will appear within user interface menus.
  • Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also[edit | edit source]