Ammo

From the Fallout4 CreationKit Wiki
Revision as of 14:21, 30 September 2018 by imported>Qazaaq (added to object description)
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Type: AMMO
Papyrus: Ammo Script, ObjectReference Script

The Ammo object is used by Weapons that shoot projectiles. The Ammo object is found within the Object Window under the Items Category.

Editor Dialog

Ammo Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Short Name: Optionally, a shorter name used on the HUD and for Text Replacement fields that specify the short name. If left blank the full Name is used.
  • Value: The object's value in caps which determines its worth to vendors.
  • Health: The object's base health.
  • Damage: The amount of damage caused by this object.
  • Weight: The weight of this object which represents how heavy it is.
  • Projectile: The Projectile to use.
  • Shell Casing:
  • Ignores Normal Weapon Resistance:
  • Has Count Based 3D:
  • Playable: If checked, this object will be usable by the player. The object may be visible in user interface menus or usable when encountered within the game world.
  • Bolt:
  • Pickup Sound: The Sound Descriptor played when the object is picked up.
  • Putdown Sound: The Sound Descriptor played when the object is dropped.
  • Description: The object's description as it will appear within user interface menus.
  • Inventory Image: The Texture File to use for an inventory image. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Message Icon: The Texture File that will be used for this object's message icon. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Keywords: A list of Keywords that signal information to other Game Systems.

See Also