Apply - ShaderParticleGeometry

From the Fallout4 CreationKit Wiki
Revision as of 12:43, 3 December 2015 by imported>Plplecuyer (Created page with "Category:Scripting Category:Papyrus '''Member of:''' ShaderParticleGeometry Script Applies this effect, with an optional fade-in time. == Syntax == <source lang="pa...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Member of: ShaderParticleGeometry Script

Applies this effect, with an optional fade-in time.

Syntax[edit | edit source]

Function Apply(float afFadeInTime = 0.0) native

Parameters[edit | edit source]

  • afFadeInTime: The time to fade over, in seconds
    • Default: 0.0

Return Value[edit | edit source]

None.

Examples[edit | edit source]

; Apply the fire effect instantly
FireEffect.Apply()


; Apply the freeze effect over 3 and a half seconds
FreezeEffect.Apply(3.5)

See Also[edit | edit source]