Apply - ShaderParticleGeometry
Jump to navigation
Jump to search
Member of: ShaderParticleGeometry Script
Applies this effect, with an optional fade-in time.
Syntax[edit | edit source]
Function Apply(float afFadeInTime = 0.0) native
Parameters[edit | edit source]
- afFadeInTime: The time to fade over, in seconds
- Default: 0.0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Apply the fire effect instantly
FireEffect.Apply()
; Apply the freeze effect over 3 and a half seconds
FreezeEffect.Apply(3.5)