Category:Conditions

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Overview

Conditions are used in a number of places in the editor to tell the game when certain things should happen. Conditions are simply a list of one or more console commands that specify the circumstances under which a given editor item is valid. Conditions are used in the following editor sections:

The Condition List

The condition list displays all of the individual Condition Items for this set of Conditions. Right-clicking in the list displays a popup menu which you can use to create New condition items, Duplicate or Delete existing condition items, Copy one or All items in the list, or Paste in items copied from elsewhere.


The << and >> buttons are used to move Condition Items up or down in the list, respectively, and the New button can be used to create a new item.


To edit a Condition Item, select it in the list and all of the data for that item will displayed in the controls beneath the list where the data can be altered.


The Condition Function dropdown list is the function to run. See Console Commands for the complete list of script functions that can be used as conditions.

Run On

The "Run on" field is used to indicate that the function should be run on the indicated actor.

Note: For some types, an additional drop down to the right of the "Run On" field specifies further data (for example, picking which alias to run on for "Quest Alias")

  • Subject: The actor owning the object. In the case of dialogue, it's whoever is saying it. In the case of quest targets, it's the player.
  • Target: For dialogue, this is the actor being spoken to. For Packages, it's the actor/object specified as the target.
  • Reference: A specific reference in the world. Use the Select button to find the reference.
  • Combat Target: If the owning actor is in combat, it is his current combat target.
  • Linked Reference: If the reference is linked to another reference, it will used the linked object.
  • Quest Alias: If the condition is being applied to something that is owned by a quest (dialogue in a quest, an alias in a quest, or a package who's "owning quest" is set to a particular quest) then you can select to run a condition on a reference alias.
  • Package Data: you can point to package data that is a reference and run condition on that, however, this only works for conditions applied to packages, procedures, and procedure tree branches.
  • Event Data: points to references in particular radiant quest event data (for example Actor1 in an ActorDialgoue event), like 'Run on Quest Alias' this only works for things owned by a quest of that type.

Function Parameters

The Function Parameters button opens up another dialog box in which parameters for the currently selected function can be set. This is where the Reference for a GetDistance function or the Faction for a GetFactionRank function is set.

Comparison

The Comparison dropdown list determines how the return value for the function is compared with the Comparison Value to determine if the condition item is true.


The Comparison Value is normally a text field where a value is entered by hand. However, if the Use Global checkbox is checked, the Value is instead a dropdown list in which a global variable can be selected to use as the Comparison Value instead.


The OR checkbox is used to determine how a Condition Item is evaluated with the ones that follow it. Consecutive ORs are treated like a single block when evaluating and have order preference over AND. For example, the condition items ( A AND B OR C AND D ) are evaluated as ( A AND ( B OR C ) AND D ) and not ( ( A AND B ) OR ( C AND D ) ).

Subcategories

This category has the following 2 subcategories, out of 2 total.

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