Difference between revisions of "Category:Game Files"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
m (changed link request)
imported>Qazaaq
Line 1: Line 1:
[[Category:Editor Reference]]
A reference of all the game files and directories that may be encountered while using Fallout 4 and the [[Creation Kit]].
This article is an introduction to game files: their uses, differences, and importance to making mods.  
This reference will explain their uses, differences, and importance to making mods.
 
== Data ==
Fallout 4 and the [[Creation Kit]] will load file assets from the ''Data'' directory, located <code>...\Steam\SteamApps\common\Fallout 4\Data</code>.
The game will load [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s from this folder.
With the [[Enable Loose Files]] configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.
 
'''Directories'''
*<code>...\Fallout 4\Data</code>: Loads [[Data File]]s, [[Archive File]]s, and [[Initialization File]]s.
*<code>...\Fallout 4\Data\Interface</code>: Loads [[Flash File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Layouts</code>: Loads window presets for the [[Creation Kit]].
*<code>...\Fallout 4\Data\LSData</code>: Loads lip sync data for the [[Creation Kit]].
*<code>...\Fallout 4\Data\Materials</code>: Loads [[Material File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Meshes</code>: Loads [[Model File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Programs</code>: Loads [[Flash File]]s for [[Holotape]]s which are a ''Program''.
*<code>...\Fallout 4\Data\Scripts</code>: Loads [[Script File]]s
*<code>...\Fallout 4\Data\Sound</code>: Loads [[Sound File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Textures</code>: Loads [[Texture File]]s for Fallout 4.
*<code>...\Fallout 4\Data\Video</code>: Loads [[Video File]]s for Fallout 4.


==Assets==
== Assets ==
Between runtime and authortime, the game uses many kinds of files. The following asset types have details on these files.
Between runtime and authortime, the game uses many kinds of files. The following asset types have details on these files.
*[[Data File]]
*[[Data File]]
Line 15: Line 33:
*[[Flash File]]
*[[Flash File]]
*[[Video File]]
*[[Video File]]
== See Also ==
*[[Tooling]]
*[[Enable Loose Files]]
*[[Editor Reference]]
[[Category:Editor Reference]]

Revision as of 20:29, 8 December 2018

A reference of all the game files and directories that may be encountered while using Fallout 4 and the Creation Kit. This reference will explain their uses, differences, and importance to making mods.

Data

Fallout 4 and the Creation Kit will load file assets from the Data directory, located ...\Steam\SteamApps\common\Fallout 4\Data. The game will load Data Files, Archive Files, and Initialization Files from this folder. With the Enable Loose Files configuration, Fallout 4 will also consider several sub-directories that load specific assets based on their file type.

Directories

Assets

Between runtime and authortime, the game uses many kinds of files. The following asset types have details on these files.

See Also

Subcategories

This category has the following 4 subcategories, out of 4 total.

C

F